Today’s pre-primary aged students are presented with a variety of different tech tools, many of which we use at Pine Crest School.
Middle School at Pine Crest is home to new virtual reality (VR) equipment, which Pine Crest Computer Science and Technology faculty are using to teach students how to create their own virtual experiences and to influence others’ perspective.
“More content is being released and is increasingly available and accessible, and VR and augmented reality (AR) devices are becoming more effective,” said Mr. Sean Tibor, Pine Crest Computer Science and Technology Specialist. “By the time our Middle School students go to college, they will need to know how to use this equipment and feel comfortable using it.”
The terms “VR” and “AR” are often used interchangeably, but they are not the same.
“The difference is that AR takes information around you and fuses the world you are in with additional data or information — think Pokemon Go,” said Mr. Tibor. “VR is about immersion and perspective. It overlays virtual items or instances on top of the real world. The benefit of VR technology is that it can change our perspective from a few different axes: distance, time, scale, and the forthcoming, human perspective."
Delving into these axes, Mr. Tibor shared how using VR technology is not limited to one course or subject.
Pine Crest formed the School’s first-ever Lower and Middle School FIRSTⓇ LEGO LeagueⓇ (FLL) competitive teams four years ago, and since then, the Panthers have formed eight teams who have made their mark on the South Florida region.
Project based learning (PBL) initiatives are some of the ways faculty are approaching hands-on learning with students. A PBL assignment engages students in solving a real-world problem or answering a complex question. Students then demonstrate their knowledge and skills by developing a public product or presentation for a real audience.