by Ivy Pisani, Innovation Instructor
At Pine Crest School, we believe our students must learn to be as agile and adaptable as possible.
High-brain human traits such as global understanding and empathy, deep thinking and learning, and complex problem-solving mindset through collaboration will distinguish our students and set them up for success.
Middle School at Pine Crest is home to new virtual reality (VR) equipment, which Pine Crest Computer Science and Technology faculty are using to teach students how to create their own virtual experiences and to influence others’ perspective.
“More content is being released and is increasingly available and accessible, and VR and augmented reality (AR) devices are becoming more effective,” said Mr. Sean Tibor, Pine Crest Computer Science and Technology Specialist. “By the time our Middle School students go to college, they will need to know how to use this equipment and feel comfortable using it.”
The terms “VR” and “AR” are often used interchangeably, but they are not the same.
“The difference is that AR takes information around you and fuses the world you are in with additional data or information — think Pokemon Go,” said Mr. Tibor. “VR is about immersion and perspective. It overlays virtual items or instances on top of the real world. The benefit of VR technology is that it can change our perspective from a few different axes: distance, time, scale, and the forthcoming, human perspective."
Delving into these axes, Mr. Tibor shared how using VR technology is not limited to one course or subject.
Project based learning (PBL) initiatives are some of the ways faculty are approaching hands-on learning with students. A PBL assignment engages students in solving a real-world problem or answering a complex question. Students then demonstrate their knowledge and skills by developing a public product or presentation for a real audience.
At Pine Crest School innovation is part of the curriculum from day one. Pre-kindergarten and Kindergarten students visit the Zimmerman Family iLab, or the Mintz Family iLab each month, and have computer science class twice a week.
Students are exposed to basic algorithmic thinking and logical reasoning through elementary coding classes. Students use applications on iPads, like Dash and Dot, Ozobot, Bee-Bot, and Codeable to learn to sequence and debug code. Students see their code come to life in the small robots that complement the applications they use.
Digital portfolios are also part of their computer science and technology curriculum. Students upload samples of their assignments, or “artifacts,” to reflect on what they have learned. These portfolios will follow them throughout their academic careers at Pine Crest.
During their time in the iLabs, students are exposed to organic gardening and engineering challenges. They are exposed to the design thinking process showing students how to research, ideate, experiment, and reflect as to problem-solve and think creatively.
Students are given design challenges exposing them to the engineering process and teaching them to manipulate materials and construction techniques appropriate for their age level. Additionally, students use Squishy Circuits to learn the basics of electricity and circuitry.
This innovative curriculum is designed for students to take risks and fail forward.
Pine Crest School alumnus Daniel Fine ‘13 is laser-focused on revolutionizing athletic performance. It was during a summer internship experience while he was studying at the University of Tampa that Daniel came up with an idea.
Design thinking is a methodology for creative, complex problem solving. A design thinker questions and explores possibilities with a clear goal in mind: creating a solution, service, or product that benefits the end user. This technique is often described as human-centered because it is rooted in empathy and aimed at understanding a person or group of people.